Happy TLAP Day!
Posted in Pirates
Forenoon watch, 1 bell (8:35 am)

Happy Talk Like a Pirate Day, everyone! Lorien and I are off to Portland for a weekend family visit, but not before we get some delivery from FedEx. It's either my new tools or our paintings, I don't know which, but I suspect it's the art at this point.

Today's message is brought to you by the letters R and I.

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Hoisting the Colors
Posted in Pirates
First dog watch, 3 bells (5:34 pm)

Apparently this English fireman is fighting to fly the jolly roger outside his home. It all started with a pirate-themed party. Doesn't it always, har har.

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Pirates 3
Posted in Pirates, Reviews
Forenoon watch, 6 bells (11:28 am)

Lorien and I went to see the new Pirates of the Caribbean movie last night, and we loved it! I think it was way better than the second one, although I'd have to say the first is still my favorite.

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Modern Pirate Must-Have
Posted in Pirates
First watch, 2 bells (9:17 pm)

Here's something every modern pirate needs, a treasure hunting robot!

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Pirate Master
Posted in Pirates
Afternoon watch, 3 bells (1:57 pm)

I got an email from some people promoting CBS's upcoming reality show, Pirate Master. I guess that's a benefit of being a pirate blogger.

Anyway, I added a link to the General blogroll section. Go check it out, the previews look pretty cool. Perhaps one day you'll see ol' Scurvy Jake on it!

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Posted in Pirates
Forenoon watch, 5 bells (10:36 am)

Today be Talk Like a Pirate Day! Celebrate or be keel-hauled! Where's me rum?

Pirate Filter!
Posted in Pirates
Last dog watch, 2 bells (7:05 pm)

Avast! In honor of the upcoming International Talk Like A Pirate Day (Sept 19th), I've added a pirate filter from Dougal Campbell to this blog. All comments to this post will automagically be converted to pirate-speak. Enjoy!

PS: Arrrrr!

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Going Up Against the Baochuan
Posted in Advice, Pirates
Afternoon watch, 3 bells (1:42 pm)

I mentioned the chance I had to go up against the Baochuan in Seattle recently. Here's my strategy that almost worked to get me a win against overwhelming odds:

First of all, if your opponent knows this, it won't help you.

My strategy is to get a ship to an island as fast as possible, have an explorer on it. Get several gold on it, then sail your fleet against the Baochuan—yes, against the Baochuan. Fire as many cannon as you can. Make them sink your ships. If all your ships are sunk and your opponent hasn't returned any gold to his home island, you will win. This happens because if your opponent sinks one of your ships with treasure, the treasure is split, half goes to the ship that sunk you, and the other half goes directly to your home island.

If your opponent is a smart player (like mine was), you probably won't get away with this. They'll leave you derelict or something while they stomp on you. But it can work under the right circumstances.

Pirates: 10 Masted Junk
Posted in Pirates
Forenoon watch, 1 bell (8:36 am)

At SakuraCon last month I had the opportunity (eg. I lost so bad) to go up against the Baochuan—a 10-masted junk in Pirates of the South China Seas. It's a special edition you can only get at their conventions...except SakuraCon 🙁

Anyway, I came in last place, and towards the end there was an odd number of players, so I went up against Micca, the Wizkids rep that was in charge. He pulled out the Baochuan and I got slaughtered, but it was fun. I took some pictures and thought I'd post them here. In the second one, you can see how much bigger the Baochuan is than other ships in the game:


Baochuan Scale Image

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Pirates Campaign, Part One
Posted in Pirates
Afternoon watch, 6 bells (3:24 pm)

Pirates Campaign Part One: Trouble in the North
(This scenario and accompanying rules are subject to extreme volatility and may change completely at any moment)

Player Introduction: You must cooperate with your fellow players to bring as many pirates to justice (by capturing crew) as possible. Sail North to Edinburgh and deliver any captured pirates or information to the authorities there.

Special House Rules: A successful boarding action will capture instead of eliminate a pirate crew. Pirates may eliminate player crew normally.

Players: construct English fleets of up to 20 points each, and a 4 point crew.
Envoy/Venue: three pirate fleets and crew; a few extra pirate ships and crew; something resembling a map of the east coast of the UK, from London to Edinburgh (this can be made up of a bunch of islands).

Pirate fleets should be made up of 25 points in ships and 10 points in crew per player.

The main areas of conflict are:

  1. The Wash, a bay near Boston (UK, not MA)
  2. The Coast, a coastal area between Boston and Edinburgh
  3. The Firth of Forth, a large inlet
The Wash
The wash is a large bay filled with shallow coral reefs. Several pirate ships with some assorted crew should be here.
The Coast
Sailing along the coast is dangerous, especially in the fog! Scatter 10-12 fog cards along the table that the players must sail through. The second pirate fleet should be in this area as well. Additionally, each fog bank may be hiding another pirate ship! When a player ship approaches a fog bank, roll d6, on a 1-2 a pirate ship was hiding in the fog! These ships should be of between 5-15 points each, with random crew.
The Firth of Forth
The flagship of the pirate fleet should be located here, protected by the final fleet. This fleet should be tough, but not impossible for the players to beat. The flagship carries a special treasure, Documents, that contains proof of a coordinated pirate attack. Players should loot this proof and return it to the authorities in Edinburgh.

First place goes to the player that captures and returns the most pirates to the fort at Edinburgh.
Second place goes to the player that finds and delivers the Documents treasure to the authorities in Edinburgh.

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