Sorry if this is boring everyone else, but I think this is pretty exciting. I’ve learned quite a bit about window animation and mouse positioning/clicking. Ignore the black and blue dots, they’re my animation tests (you can’t see them moving around, but I can). This is a screenshot of the animation test, central shop, a mouseover-highlighted square, and some mountains mixed in. All of the graphics here are still placeholders.
This was a lot easier than I thought it would be. I also have right, left, and middle mouse button click recognition in each square.
If you recall my last MULE episode, I was torn between drawing tiles individually and having the drawing done from a central widget. I tried the central widget idea last night and was able to draw 1,035 PNGs to the screen per second without really tapping the CPU at all. I wasn’t sure this model would work, but it seems to work quite well.
I wasn’t sure this would work due to the high number of images. I thought I’d have to go down the double-buffering route to make this idea work, but I ended up not having to do anything special whatsoever. Color me surprised.
